The adventurers of Avendar break down as follows:
| Human | Ethron | Alatharya | Nefortu | Ch'Taren |
| Shuddeni | Aelin | Caladaran | Srryn | Kankoran |
| Profession/Align/Ethos | |||||
| Can Be Class/Align/Ethos | Cannot Be Class/Align/Ethos | ||||
Humans
One of the youngest races in existance, Humans are perhaps the most numerous of all sentients in the realm. Being very flexible, and often unpredictable, they can thrive in any sort of environment, and have an aptitude for a wide variety of things.
The benchmark that most other races are judged by, Humans can be considered as being very average. They have no significant strengths, but have no notable vulnerabilities.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Ethron
The Ethron are a forest dwelling people, given over to the ways of nature. Mainly good-hearted, many a traveller has been aided as they walk softly under the wood of the great trees. While most do not live in cities, their understanding of all facets of nature results in Ethron's diverse ethos.
Ethron are slightly shorter than mankind, averaging five feet in height. They are easily recognized by the greenish tint to their skin. Due to their understanding of woods lore, ethron heal and can recuperate mental energy in forests. Contrawise, large cities and indoor locations can impair an Ethron's health.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Alatharya
After many centuries of dominating the populace of the realm, the Alatharya have truly declined in influence. After their leaders questioned the power of the Gods and in their pride challenged them, the Chosen were struck down by the powers of the heavens. When the heavens struck down the Alatharya, a cataclysm ensued, changing the face of the land, and destroying the power of the Alatharya.
After being struck down, the Alatharya were stripped of their mental ability by the heavens. However, their physical prowess and durability was not infringed upon, and they are still one of the most resiliant races about. Today, the Alatharya appear as enormous humans, most with a silvery tint to their skin, and flowing white hair. Due to their large size, (average nine feet) they are somewhat resistant to physical attacks, and are able to wield some two-handed weapons in a single hand.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Nefortu
The nefortu are a race of short, winged creatures with hairless, leathery skin ranging from brown to black, and long, pointed ears. It is speculated that they are distant cousins of the great bats, but the similarity is slight, although they have retained the ability to fly.
Known far and wide as tricksters, their deceptions often hide a malevolent bent. They excel at the roguish skills, as well as having some small ability in magic.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Ch'Taren
Whether these unusual creatures are refugees from the Realm of Spirit or from some other more bizarre outer plane is unknown, but the ch'taren are here to stay. Ch'taren appear as tall, slender humanoids with shimmering golden skin. It is believed that they do not exist entirely within this plane, as they are observed to be slightly translucent. As a race, they are noted not only for their ability at magic, but also their free-spirited nature and good intentions.
Due to the fact that they only partially exist in the Prime Material, ch'taren naturally resist the blows of physical weapons. This same extraplanar quirk, however, makes them more vulnerable to spells or other magical attacks.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Shuddeni
The shuddeni are a loathsome race originating deep within the bowels of the earth. Constructing vast cave cities, the shuddeni lived for centuries without contact with the other races, during which time they enslaved the muscular chaja, perfected their magical arts, and grew steadily in power. Then, after thousands of years of solitude, the shuddeni burst forth upon Avendar with a hatred and destruction unmatched among races.
The shuddeni appear as man-height humanoids with pale gray, deeply-wrinkled skin. Usually stick-thin, the shuddeni are known for their physical agility and the strength of their minds. One of their most unusual features is the fact that they are eyeless, using another little-understood sense to detect the world around them. Also, because of their long association with evil and darkness, the shuddeni resist void-based attacks and are vulnerable to light-based attacks.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Aelin
One of the most regal of races, the Aelin are also one of theoldest. Their noble blood runs deep, and is a considerable source of pride for those who bear it. Status in society is of the utmostimportance to Aelin, and appearance is always a consideration.
The Aelin appear as delicate humans, usually with long, black hair and curving, pointed ears. With their wings, Aelin have a great ability to move tirelessly, and can travel long distance without rest. Their dexterity allows them to avoid blows most would be hit by, though their agility is not limited to physical matters, but extends to politics, also. Being ofen found in the air, they easily resist most lightning strikes (a circuit is never formed, as they are grounded), but their light frame makes them more vulnerable to blunt attacks.
They are known to be evasive when asked about things they either do not know, or wish to keep to themselves. Truly, they are the epitome of a member of high society.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Caladaran
The caladaran are reknowned throughout Avendar for their wisdom. Tall, gentle creatures with odd bark-like skin, they tend to live either in forests or among the mountains, where they are known for their secluded lifestyles. Recently, however, many Caladaran have been known to descend into the towns, mixing with civilization and crowds. Few in number, the Caladaran are long-lived and reknowned for their skills as sages, refusing direct physical confrontation.
Due to this tendency to avoid physical violence and to seek a more spiritual mode of existence, caladaran tend to regain health less rapidlythan other races. However, this passive mode of existence allows moretime for meditation, allowing mental energy to be regained more rapidly.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Srryn
One of the oldest of the sapient races in the realm, the Srryn arenevertheless the least developed. Their evolution came about very quicklyas some reptilian beings came out of the swamps and bayous and beganto walk erect, but seemed to halt not a great deal past that. Still residing in the swamps of the realm, the Srryn seem to have an ability to merge into the area without being sensed by other races.
Possessing a sub-human intelligence and an innately viciousnature, Srryn are prone to destruction and carnage, and lack a greatdeal of discretion in their violence. Their cruel nature leads themto enjoy torturing their enemies, and other similarly evil acts.
Due to the fact that they are cold-blooded, Srryn have a greatsusceptibility to the cold, and an aptitude for heat.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||
Kankoran
Nomadic wolves, the Kankoran are perhaps the race which mostshuns civilization. They generally will form a patriarichal societywhich is based on the concepts of the hunt, leadership, and the right of the strong to rule the weak, for the benefit of the tribe or pack.
Kankoran can generally be found beyond the mountains to the north, where the climate is far cooler, and barren plains can be found.However, several packs have wandered southward toward the center ofthe realm, and some Kankoran have even been known to leave theirpacks in order to mingle with society, though this is frowned upon.
A race founded on working together in order to survive, Kankoran are generally able to endure a great deal of hardship, but are also quite capable of considerable agility when it proves necessary. Their fur leaves them vulnerable to flame, but it alsoprotects them from the cold.
| Scholars | Rogues | Naturalists | |||||||||||
| Void | Earth | Air | Fire | Water | Spirit | Thief | Assassin | Bandit | Watcher | Druid | Ranger | ||
| Templars | Warriors | Other | Void | Earth | Air | Fire | Water | Spirit | Fighter | Gladiator | Swordmaster | Barbarian | Bard | Psionicist |
| Alignment | Ethos | ||||||||||||
| Good | Neutral | Evil | Lawful | Neutral | Chaotic | ||||||||