The order of druids is dedicated to attaining oneness with nature. Drawing their powers from the ancient magics of nature, druids act to protect the balance of nature, protecting the purity of the natural world. Embracing from nature, they are said to be able to travel from forest to forest, drawing their strength from life itself.
| Druid Skills | Druid Spells | Notes From the Legends |
| Phase of the Moon: | Effect: |
| Full | Lunar Madness |
| Waxing | Group healing |
| Waning | Area damage |
| New | Area mana drain |
Pushing away some shrubs, you step into the clearing, where according to rumours, an old druid would roam the lands during the full moon.
Adapting to the light of the moon, that shines unhindered into the clearing, you see a ghastly figure leaning against an old rock. His back turned towards you, he seems to be looking at the stars.
"Sit down, my child", he says, "I assume you wish to learn more then what the druids circle will tell you.. "
You walk towards the lichen-covered tree that lies on the forest floor behind the druid's rock. From there, you can see little more than his white hair, resting on the top of the stone.
"What do you wish to hear, young one?, Stories of the three druids of Old? Stories of Inquinox, Ennuard and I?, Tales from the days when the sun shone so brightly it would pierce the night, or shine through the earth into the deepest bowels of the earth, obliterating the citizens of Yithoul."
He mutters something under his breath, "They all wish to hear those stories, but so very few have the strength to learn about the present..."
You shift uneasily on your trunk.. several small creatures have either decided that you'll be their new home, or worse...their midnight snack...Closing your eyes you try to ignore them, and tell the old man you wish to hear about the druids of the present.
The muttering comes to an abrubt halt, and silence falls over the glade. A deep sigh sounds as the old man attempts to raise himself from the ground. Before you've taken two steps into his direction to assist him, he commmands you to halt; "I've been alone most of my life, young one...One would think one learns how to stand tall during those eighty years..."
Clutching his staff he slowly uprights himself, a tall figure, cloaked in green. He slowly turns around, his eyes sliding over your stature. Then he nods, apperently approving of what his eyes tell him.
"Very well...Druids...Priests of Nature...Masters of the Woods...Callers of the full moon... those titles are far too strong for those that call themselves druids these days. You're admitted into the guild at the first sign of a fungus growing out of one ear...oh, well...one never stops learning...You might be one of the few that does have the strength to wield great power..."
He cringes in pain as a coughing fit tortures his old and weary body. Breathing heavily, he regains control, and straightens himself once more.
"In the world of today, young one.. Druids stand between scholars and templars, where there those that draw from the sphere of Nature for their magics lie. Though a strong Druid packs quite a punch, true power lies in combining your strength with benedictions casted upon yourself, maledictions to break your foes, thorns, the power of the moon or sun to crush their health, and the forest to crumble their hope of escape."
"Against any class that has at least a decent grasp of weaponary, wield your faithfull staff. Have your skin covered with bark and, if possible, be flying. Your animal forms, being hawk, wolf and bear have their use in the form of a pair of wings, a sense of smell good enough to track even the faintest trail, or for dealing a large amount of damage on less sentient prey. For hunting the sentients of the realm, the hawkform will prove of little worth. Might your prey have escaped, your wolven form will prove valuable. The might of the bear might be used to crush your prey's last breath, but will not be the key to Conquest..."
"Ahh...Conquest, the Lords..." Ardanwen mutters, striking his white beard. "Memories I cherish...of hunts and hunters, of prey, and predator...but let us continue."
"The more you are familiar with the habits of your prey...the easier it will be to predict their moves, and to defeat them. When fighting a magus, call upon an insect swarm to assist you in breaking his concentration. When fighting a warrior, call upon the plants to entwine his body, to hinder his movement. Those maledictions will be an important esset in the hunts to come. When times allow, you can call a nest of vipers to poison your prey, or dwarf your opponent, thus hindering his skills of bashing or waylaying."
"For damage...call, if weather allows, upon the blinding rays of the sun.. On a clear day, their power is strong enough to burn a weak-hearted shuddeni into oblivion, or use your vicious spray of thorns. The light of the moon has various..interesting...effects, left for you to explore."
Grasping in one of his pouches, Ardanwen brings out a small chalice, filled with rainwater. He takes a few nips, then tucks it away. You bite your dry lips in envy for a moment, though dare not to interrupt him.
"Leaves us the aid of the forest...," he continues, "Calling the creeping curse is a sure way to clean a forest of any sentient prey. Very few will consider staying in such an accursed place, though leaving it is a hard feat, for anyone restricted to walking. Another bit of help comes from the beasts in the forest themselves. A stampeded animal swarm will stall most prey, and can be used to seal off an escape route out of the forest. Other animals, some even lured to the battlefield with the help of animal tongue, can be helpfull as well in the same way. A wall of thorns is an excellent way to trap your prey with as well."
"Moving through the forest should be done quietly, and when threats are near, under the spell of chameleon, thus causing confusion about your whereabouts. 'An unseen hunters wields a blade of fear', remember that."
"Now, " he grumbles, " what other spells are, or will be, yours?" He shuffles past you, lost in thought. As he crosses the clearing, he approaches a thorny bush, pushes it asides, and disappears from view.
Surprised, and slightly dazed, you sit down on the forest floor, resting your body against the trunk. The old man seems to have disappeared, not to return. You close your eyes, letting the conversation, or rather...the monologue slide by once more...
A faint voice sounds inside your head: "A Druid wields the power of the world, young one...the more you're familiar with it, the stronger you shall be. And now...begone."