The Guide to Better Description Writing

Version 1.0

A Preface
Descriptions. The under-appreciated, working-class mother of the MUD-dom. A description can be the key to your character, giving you a distinct advantage in roleplaying, as you will have thought out more about how your character looks, thinks, and acts.

Descriptions are the key to greatness.

Not everyone has a gift for words. Indeed, English is not even everyone's first language. But even so, everyone can write a description. Hopefully, this Guide will give you some guidelines to get you started. If you have any questions about descriptions, Mail me.

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Who Are You?
Probably the ultimate question of life, this is the hardest part of the description process for most people. Why is this so? Well, any good description gives a physical idea of what the character looks like, and one can only do this once one knows who they are.

Are you a heavily muscled Alatharyan Barbarian, fresh off the plains with a grim smirk on your face? Or perhaps you are a rotund water scholar, barely able to walk from one side of Var Bandor to the other? On the other hand, you could be a slim shuddeni swordmaster, agile and quick with the eyeless glance of evil.

The point is, before you can write a good description, you must have a good idea of who your character is.

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Consult Your Friendly Neighborhood Help File
But where you can you learn some starting information about your character? Since Avendar is created to be almost wholly original the races might not be familiar to you. However, if you wish to learn about any of the ten races, help files have been provided for you so you might learn about them. They often give some general guidelines as to how your character can be described.

For instance, the helpfile for Shuddeni tells you that they have no eyes. Or, the helpfile for the Nefortu tells about the small, bat-like wings of that race. Check out the Races page for more information on each race.

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Who Have You Been?
Just as important as knowing the general knowledge of your race and having information about who you would like your character to be, is this: Have a Background Story. I cannot stress this point enough, for I believe it to be overlooked by many players, but it is perhaps even more important than anything else.

A background story is your character's past. What has happened to your character to place him/her in their current situation? What do you know about their family, their home, their friends, why they chose their current proffession, and any and all special events that took place in their life.

Once you know the above information, and any other information you believe necessary, the description writing process will become much easier. Also, once your character has been fleshed out with a past, details will come easier. If they were beaten as a child, this might lead you to add hints of that to your description. Perhaps you will see long-healed scars, or whips marks. If your character was born rich, and always pampered, perhaps this will also show. But despite what the past is, it is certainly necessary.

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You Did What!
Right now I'd like to address a point that make many people cringe when they read others' descriptions: Actions. Do not, do not, do not use actions in your description. The fact of the matter is, descriptions are supposed to be a physical view of the character. A few hints might be thrown in about what they seem to be do, such as smiling often, but mostly that should be left up to the reader, to interpret as they may.

For instance, the line, He comes up to you and disembowels you with a single strike of his hand." would not only be amazingly bad in a realistic sense, but would include an action that would seem to be performed every time someone looks at you. This is ridiculous.

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Stop Lecturing
Descriptions are not speeches. Don't treat them as such. This almost falls into the "Actions" category, but I thought I'd reaffirm the fact that speaking is still an action, and thus should be left out of your description.

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I Feel Your Pain
There is a fine line between hinting at something, and being blatantly obvious about it. However, as hard as it may be, your description should not come out and tell people what they feel. You should not come outright and say, "You feel scared at Jolinn's presence." in your description. You might say something like: "Jolinn's eyes are hauntingly precise in their staring."

This gives the impression of something that may or may not be fearful, depending on who reads it. And in truth, this is the purpose of descriptions: to give the reader a good idea of what your character looks like, while also giving them a chance to interpret the clues you've left in the description about your character's past and personality.

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A Huge Battleaxe and a Brown Robe
A common mistake of many people is to assume that their description should involve what they are either wearing or carrying. This is not so, in fact, all clothing and personal items should be left out of your description for the most part. Your clothing will change often in Avendar, as will your inventory. At the most, a simple descriptiong of "clad in brown" or "in dark robes" would likely be acceptable, but anything more specific would not.

Their may be exceptions to this, depending on what you believe. In truth, I don't believe describing a small artifact, like a pendant or ring that is separate from your character's actual items will hurt anything, as long as this item serves a purpose for being in your description, such as for roleplaying reasons.

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Example: A Shuddeni Fire Scholar
Now, let's take a look at some example descriptions, and we'll see what we like and do not like about them, how they fit in with the above guidelines, and where they need a little help.
	Before you stands a lean shuddeni, clad in black robes that seem to swirl about
	him like the shadows collecting at the setting of the sun.  His hair matches
	the color of his robes, also being of stark, raven-black color.  His skin is 
	smooth and of a pale gray in color, a sharp contrast to his dark hair.  His nose
5	resembles a hawk in some strange manner that you can't quite put your finger
	on, but this does not seem to detract from the overall portrait of the shuddeni.
	Outwardly he seems somewhat frail, prone to the harshness of the world.  Perhaps
	what is most strange about him, is his complete lack of eyes.  Where the eyes
	should be, a gaping hole is found, a hole that seems to burn with an inner 
10	flame, flaring and burning, embodying the very essence of the sphere he serves, 
	that of Fire.  His skin is relatively unmarked, but you can tell that he is one 
	that has fought the harshness of the world, and embraced it.  Tattoos mark the 
	palms of his hands, twining about his thin wrists and ending halfway up the arm.
	They are also of a black color, yet they seem to writhe and burn as if they are
15	made of pure fire themselves, sometimes seeming to change to an angry red...
Alright. There's a lot here, so let's take a look at certain key points.

Firstly, in the first line this tells about something the character is wearing. Again, I would not suggest including clothing in descriptiong, but this one gets away with it, I think. Also, the addition of the simile in Line 2: like the shadows collecting at the setting of the sun add a nice touch that is a sort of redemption for the clothes bit.

Now, we run into our next problem, Line 3. If this player had known anything about shuddeni, they would have found that Shuddeni have no hair. Now, if this was a newbie character, this would be acceptable, as the helpfile seems to lack this information from some odd reason. But now you know, so don't add hair to any new Shuddeni!

Ahh, here is something good. Lines 4-6 describe something the reader might feel, without coming out and saying, 'You think his nose is like a hawk's beak.' Very nicely done, by hinting at what might be felt, and adding line stating: 'that you can't quite put your finger on'

Lines 7-10 are very well done, in my opinion. Descriptions should contain lots of adjectives, trying to convey a certain picture. The whole theme of flaring and whatnot goes well with the Fire Scholar class.

Lines 13-15 are particularly nice. The addition of the tattoos to the character adds something to remember them by, something that is different, and that is often good. The last sentence is also well done, reinforcing the impression of the malavolence and anger that I get from this description.

Overall, I'd say this description is fairly well thought it, and nicely done. I'd give it....a 7 out of 10

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