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Character Statistics and their Uses, Page 5
  by Rascyc
Priority Thoughts

So, with all of these statistics, and thoughts in mind, what should be your main concerns? Well, two things. You should always try to get the highest possible level stat that you can get, prior to leveling. You want as many hps as you can get, and a high con will help that. If you use mana, then you want a high int/wisdom.

Now, equipment can certainly handle these statistics, so you should keep an eye out for these things. A lot of stock newbie gear can help you out here.

Now, I can't really give you a set priority on the statistics, in terms of classes. The rule of thumb I follow is to train the stats I want to establish my character (Charisma for looks, intelligence to RP a smart character, etc.) and from there, I start to choose for mechanics.

For almost all of the warriors and thieves, you're going to want a high natural strength first off, preferably maxed by the time you hero. You'll also likely need a maxed dexterity, because of dodge skills. From there, use a combination of equipment and trains to get your constitution to its max, and then dump the rest of your trains into wisdom. Intelligence and charisma are judgment calls, but for the most part, they're useless to you in most any situation except for practicing certain skills (just use equipment to cover that).

For scholars, it's pretty much reversed. You'll want medium levels of strength, because some staffs are actually fairly heavy (I've found a strength of 15 to be good, or so.) Dexterity is mostly a useless stat, but I've typically put one or two trains into it just for dodging garrote. Intelligence and wisdom is what you should concern yourself. I would definitely max wisdom for the saves and mana gain, and then use a combination of equipment and trains to max intelligence for mana gain and because most spells list int as their primary practice attribute. Use another combination of trains and equipment to max your con, although I've typically maxed con with trains early on, and then used later trains to max wisdom or mana. HPs are actually more important than mana, if you ask me.

Templars are a statistical nightmare. This is a class you'll have to make decisions with, using a combination of the strategies above (you are a hybrid scholar/warrior, after all). The process is easier if you're one of the shield blocking classes, instead of dodging, so you don't have to worry too much about dexterity. Just remember, templar mana gains are somewhat lower than scholars, so you may want to place more early weight in int/wis instead of con, as you would probably want to do with scholars.

Druids can be handled just like scholars with the exception of dexterity. You'll want to put some extra consideration into your dexterity, because hawkform allows you to dodge.

Rangers can be handled like warriors, although I'm not strictly positive if charisma actually has a direct impact on your animal taming skills or not (I would be willing to guess it does though). I would suggest swapping charisma equipment in for when you want to do that sort of thing.

Psionicists should be handled like a templar without dodge. Put extra emphasis on constitution though, because the hp gains on psionicists are about as pitiful as a scholar's (if not worse), and you will find yourself being treated as a melee character at times (depending on your foci). Ideally, you'll want to have as much mana as you want, but there's something breathing room when you consider the monstrous mana regeneration from ordered mind, and the fact that psionicists get huge mana gains right off the bat.

Bards ... well. Good luck. Bards baffle my mind as to how you want to train, having to worry about charisma as your primary stat, and then int/wis for the mana to drive your songs, and THEN constitution for HPs, and THEN dexterity for tumble and dodge...you have quite the smorgasbord of decisions to make. Because I've yet to play a bard, I really can't offer much advice. I would probably attack bards much in the way I would handle a templar early on, and then work through charisma items and late-level trains to boost my charisma. I would probably choose to let my strength and intelligence to suffer, and hope to get some good +str items at the hero range to compensate for strength.


I hope this guide is at least some use to people out there. Of final note, when your characters age to the mature age bracket, you will gain two strength points, and one dexterity point, so you may wish to plan for that as well. I'm not exactly sure what happens to the stats if you already have max stats, I imagine they're wasted, and not used as some kind of surplus strength as equipment would do (you can't go above your racial max, but you can provide stat-attack defense using surplus stats via equipment).

- Rascyc


It should be noted that the opinions of the author do not necessarily reflect those of the Avendar staff. The author hopes that the reader has gleamed some form of lesson from this article, or at the very least has found some brief entertainment. One should also note that this information may not be necessarily correct (unlikely, but possible) as it is all conclusions and opinions drawn by the author.

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