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Priority Thoughts
So, with all of these statistics, and thoughts in mind, what should
be your main concerns? Well, two things. You should always try
to get the highest possible level stat that you can get, prior to
leveling. You want as many hps as you can get, and a high con will
help that. If you use mana, then you want a high int/wisdom.
Now, equipment can certainly handle these statistics, so you should
keep an eye out for these things. A lot of stock newbie gear can
help you out here.
Now, I can't really give you a set priority on the statistics, in terms
of classes. The rule of thumb I follow is to train the stats I want
to establish my character (Charisma for looks, intelligence to RP a smart character,
etc.) and from there, I start to choose for mechanics.
For almost all of the warriors and thieves, you're going to want a high natural
strength first off, preferably maxed by the time you hero. You'll
also likely need a maxed dexterity, because of dodge skills. From there,
use a combination of equipment and trains to get your constitution to its
max, and then dump the rest of your trains into wisdom. Intelligence
and charisma are judgment calls, but for the most part, they're useless
to you in most any situation except for practicing certain skills (just
use equipment to cover that).
For scholars, it's pretty much reversed. You'll want medium levels
of strength, because some staffs are actually fairly heavy (I've found a
strength of 15 to be good, or so.) Dexterity is mostly a useless stat,
but I've typically put one or two trains into it just for dodging garrote.
Intelligence and wisdom is what you should concern yourself. I would
definitely max wisdom for the saves and mana gain, and then use a combination
of equipment and trains to max intelligence for mana gain and because most
spells list int as their primary practice attribute. Use another combination
of trains and equipment to max your con, although I've typically maxed con
with trains early on, and then used later trains to max wisdom or mana. HPs
are actually more important than mana, if you ask me.
Templars are a statistical nightmare. This is a class you'll have to make
decisions with, using a combination of the strategies above (you are a hybrid
scholar/warrior, after all). The process is easier if you're one of the shield
blocking classes, instead of dodging, so you don't have to worry too much
about dexterity. Just remember, templar mana gains are somewhat lower than
scholars, so you may want to place more early weight in int/wis instead of con,
as you would probably want to do with scholars.
Druids can be handled just like scholars with the exception of dexterity.
You'll want to put some extra consideration into your dexterity, because
hawkform allows you to dodge.
Rangers can be handled like warriors, although I'm not strictly positive
if charisma actually has a direct impact on your animal taming skills
or not (I would be willing to guess it does though). I would suggest
swapping charisma equipment in for when you want to do that sort of thing.
Psionicists should be handled like a templar without dodge. Put extra
emphasis on constitution though, because the hp gains on psionicists are
about as pitiful as a scholar's (if not worse), and you will find yourself
being treated as a melee character at times (depending on your foci). Ideally,
you'll want to have as much mana as you want, but there's something breathing room
when you consider the monstrous mana regeneration from ordered mind, and the
fact that psionicists get huge mana gains right off the bat.
Bards ... well. Good luck. Bards baffle my mind as to how you want to train,
having to worry about charisma as your primary stat, and then int/wis for the mana
to drive your songs, and THEN constitution for HPs, and THEN dexterity for tumble
and dodge...you have quite the smorgasbord of decisions to make. Because I've
yet to play a bard, I really can't offer much advice. I would probably attack
bards much in the way I would handle a templar early on, and then work through
charisma items and late-level trains to boost my charisma. I would probably choose
to let my strength and intelligence to suffer, and hope to get some good +str items
at the hero range to compensate for strength.
I hope this guide is at least some use to people out there. Of final note,
when your characters age to the mature age bracket, you will gain two
strength points, and one dexterity point, so you may wish to plan for
that as well. I'm not exactly sure what happens to the stats if you already
have max stats, I imagine they're wasted, and not used as some kind of surplus
strength as equipment would do (you can't go above your racial max, but you
can provide stat-attack defense using surplus stats via equipment).
- Rascyc
It should be noted that the opinions of the author do not necessarily reflect those of
the Avendar staff. The author hopes that the reader has gleamed some form of lesson from this article,
or at the very least has found some brief entertainment. One should also note that this information
may not be necessarily correct (unlikely, but possible) as it is all conclusions and opinions drawn
by the author.
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